The behavioral learning theory , while older, is a solid
ground upon which teachers build their lessons.
Human choices are controlled everyday by behavioral stimulation (ex: we
buckle up in cars so the buzzer doesn’t go off as we drive). Students are no exception to this learned
behavior, and ultimately learn certain materials through a behavioral process.
The main concept behind the behavior learning theory is the
positive reinforcement. While this makes
for excellent classroom management skills, it also ties into students grasping
concepts quickly. In using this learning
theory throughout classroom planning, the first major step is establishing a
foundational point, or observing the students background knowledge. To do so in my classroom would consist of
utilizing a Cultures of Thinking routine names “think, puzzle, explore”. During this routine students look at images
or ponder a unit as a whole. This
routine asks students to share their thinking about the topic, similar to the “K”
of a KWL chart. This area allows
students to share what they already know, while putting it into a “thinking”
context which allows them to alter their choices later (rather than a “know”
context, which perceives it to already be correct). The puzzle portion of the routine allows
students to share their puzzles, or questions, they have about the topic. Why are the prices different for the same
item? Why do companies charge differently?
The explore portion gives the students a chance to brainstorm ways we
could go about exploring answers to our questions. What could we do to figure out the reasons
for the different costs?
After completing the routine, the students would be guided
into a partner activity. The best
activity for this learning style is a game, iPad app, etc. that allows for
immediate feedback. One of the tech
tools that I love to use for such an occasion, is the clickers that go along
with the SMARTBoard software we have in our classrooms. These clickers allow students to text, type,
calculate, and enter in their answer.
All while allowing them to see immediate feedback on their answers. The SMARTBoard clicker file would have
questions that ask students to “pick the better deal”, kind of like the old
shopping game shows. Teacher lead
discussions between each questions to lead to an in-depth discussion on why the
answers were correct. As an end result,
the classroom teacher would be able to see how the student thinking changed
throughout the SMARTBoard clicker file, and would show if the students were
able to grasp the concept by the end of the lesson.
Gagne’s Theory of Instruction is very similar to “traditional”
lesson plans and workshop formats that are used today in classrooms. Each lesson is conceived of many smaller pieces,
which together form a complex lesson session designed to help guide student
thinking throughout the day. The key
pieces to this workshop time lead to a complex, well thought-out, lesson plan.
To begin using Gagne’s theory in a classroom lesson, the
lesson plan is broken into 9 key parts:
1) Gaining Attention – To begin the lesson I would pull my
class to our group gathering space on the carpet. On my table in front of them I would have
several packages of cookies, all different brands and styles. By including something the students can
relate to and desire, the teacher automatically draws in the student interest.
2) Informing the learner of the objective – At the beginning of
each lesson we are required to state the targeted learning goal for the
day. At this point I would explain to my
class that I am planning a party for my niece, and need to purchase enough
cookies for our family and all her friends.
I went to the store, but was overwhelmed with all the options and
choices. However, I wanted to pick the
best “bang for my buck”, and get the most out of my purchase. I would explain to my class that today they
are going to help me determine which cookie purchase would be the best purchase
for my party.
3) Stimulating Recall of Prior Learning – This is the point in
the lesson where I would ask students to generate or brainstorm thoughts and
ideas as to how we could solve my problem.
As students brainstormed ideas, I would remind them of their
multiplication and division units we’ve been completing, along with their prior
knowledge of cookies, money, and shopping.
4) Presenting the Stimulus – After the students brainstormed
their ideas and strategies, I would pick one type of cookie package to model
with. At this point I would ask the
class what information about this package we need to know (ex: number of
cookies, price). With student guidance,
I would use this time to completely model going through and finding the unit
price per ounce on my model package.
5) Providing Learning Guidance – Sometimes students need a cue
or a helping hand to guide their thinking throughout a process. During this time, I would help to guide
students towards a strategy that works best for the class overall. As a teacher this is hard to predict, as each
years group of students thinking would change depending on the students. While I encourage using strategies that work
for the individual, having a starting point helps to guide them along when
stuck.
6) Eliciting Performance – During this time I would have the student’s
partner up to explore the remaining packages of cookies, and determine the
price per unit of each type. This gives
the class the time to practice their strategies, while I conference with those
students who are struggling. This is one
of my favorite times during a lesson, because I’m able to helps those who need
assistance, while being able to push those whose thinking has already achieved
the task requirements.
7) Providing Feedback – At the end of the partner time, the
students would come together to share their findings as a class. This gives us a chance to reflect on how
their thinking has grown, while simultaneously giving me the time to help fix
any errors or mistakes on a whole classroom level.
8) Assessing Performance – After sharing as a class and working
with partners, I would have my students conduct an exit ticket. Exit tickets are designed to quickly showcase
the students thinking, all while giving a brief assessment to show if they are
on-track or needing further assistance.
The exit ticket for this lesson would have students determining the unit
price per item for a box of pencils and erasers to sell at the school store.
9) Enhancing Retention and Transfer – To finalize the learning,
the students would have a daily practice page or homework page that would have
them taking the skill learned to another application (ex: pricing items to
construct our own classroom store or farmers market within our building).
The situated learning theory, in my opinion, is a
project-based learning style. This style
allows for students to use real-life situations to help build problem solving
and mathematical thinking skills. In
this case, to achieve the desired goal, I would have students create a classroom
store. The students would need to decide
what items we would sell in our classroom.
Once the students have decided on their items, we would be able to begin
breaking down the unit costs to determine how much we should charge in order to
gain a profit. This would stimulate
conversations about unit price, needs, consumers, purchasing, tax, etc. which would help to guide the student and
thinking. While this learning theory
allows for a more “open-ended” thinking approach, it also requires a teacher to
be VERY comfortable with stepping back and letting the students be the
leaders. To allow them to be the
students and the teachers of their instruction.
Hi Erica,
ReplyDeleteGreat examples! I like how you've incorporated technology - that was a challenge for me. I also really like how you have the students interest right from the beginning, especially when you pose a problem and ask for what they need to know. While scaffolding has it's strengths, it's far better to have students use inquiry and self-discovery in math if they are going to remember information long-term!
Cassie